M=FOLLOW;
M=M2;
Multiple vehicles/trains follow each other at random distances. The trains never collide with each other, even when they appear on the screen with differing speeds.
TB = <WaitTime>; | Waiting time and actions before the train enters the screen. |
C
= <TrainList>;
The trains follow each other in a row. The (multiple!) trains must be separated from one another with a semicolon “;” and therefore must be enclosed in parentheses because a semicolon normally designates the end of a command. For example C=(engine1,coach11;engine2,coach21,coach22;engine3,coach31);.
D
= <Direction>;
Direction which all the trains move across the screen.
V
= <Speed>;
Speed at which the train appears to travel across the screen. If no value is specified, the trains use the default value in its Stock List entry ( [#V: ]
) if one is specified, otherwise the value is determined by random. If the parameter has a random expression, the expression will be evaluated for each train separately, so the trains can have different accelerations.
A
= <Acceleration>;
Rate of acceleration for the train. When a train disappears from the screen and the train immediately following it has a higher top speed, it will accelerate to that speed using this parameter. If this parameter has a random expression, the expression will be evaluated for each train separately, so the trains can have different accelerations.
B
= <Deceleration>;
Deceleration rate for the train. If a slower train precedes the appearance of a new, faster moving train on the screen, the faster train will slow to avoid a collision using this parameter. It also determines how far distant a train must be from its neighbor before it must begin to decelerate. If this parameter has a random expression, the expression will be evaluated for each train separately, so the trains can have different decelerations.
TE = <WaitTime>; | Waiting time and actions after the train has left the screen. |
W
= <Row>;
Simple roadbed which appears under (or in the case of catenary, also above) the train.
BG
= <FgBg>;
Background picture(s) shown behind the moving train.
FG
= <FgBg>;
Foreground picture(s) shown before the moving train.
WP
= <PointList>;
Waypoint(s) which determine points along the roadbed which, when passed by the train, actions can be triggered.
TX = <LineText> ; | Descriptive text under the track. | |
If you use macros in the text depending on the vehicles actually running, only the vehicles of the first train will be used for generating the text! | ||
TXX = <Place> ; | Horizontal position of the descriptive text. | |
TXY = <Integer> ; | Vertical position of the descriptive text. | |
TXC = <Color> ; | Character colour of the descriptive text. | |
TXB = <Color> ; | Background colour of the descriptive text. |